Kaplay.Layer
Modules
Comp
Values
addLayerComponent
layer(context, layerName)
Determines the layer for objects. Object will be drawn on top if the layer index is higher.
let addLayer: (Kaplay.Context.t, string) => Kaplay.Types.comp
Return type
getLayer
Get the name of the current layer the object is assigned to. Will always be null
if the game doesn't use layers.
let getLayer: T.t => null<string>
Parameters
T.t
Return type
Stdlib.null < string >
layerIndex
layerIndex(layer)
Get the index of the current layer the object is assigned to. Will always be null
if the game doesn't use layers.
let layerIndex: T.t => null<int>
Parameters
T.t
Return type
Stdlib.null < int >
setLayer
Set the name of the layer the object should be assigned to. Throws an error if the game uses layers and the requested layer wasn't defined.
let setLayer: (T.t, string) => unit
Parameters
T.t
string
Return type
unit