Kaplay.Rotate
Modules
Comp
Values
addRotateComponent
addRotate(context, degrees)
rotates a Game Object (in degrees).
let addRotate: (Kaplay.Context.t, float) => Kaplay.Types.comp
Return type
addRotateByComponent
addRotateBy(context, degrees)
let addRotateBy: (Kaplay.Context.t, float) => Kaplay.Types.comp
Return type
getAngle
getAngle
in degrees
let getAngle: T.t => float
Parameters
T.t
Return type
float
rotateBy
rotateBy(t, degrees
)
let rotateBy: (T.t, float) => unit
Parameters
T.t
float
Return type
unit
rotateTo
rotateTo(t, degrees)
like directly calling setAngle
let rotateTo: (T.t, float) => unit
Parameters
T.t
float
Return type
unit
setAngle
setAngle
in degrees
let setAngle: (T.t, float) => unit
Parameters
T.t
float
Return type
unit